A.8: Hello World!
TOMORROW FOREVER » Devlog
TOMORROW FOREVER A.8: Hello World is out now!
A.8 brings far more sophisticated hacking to TOMORROW FOREVER, in a pack so polished we decided it was time to ship it out publicly!
Major Changes:
- F1 Reports: You can now press F1 at any time while in game to send a report to the developer! Feedback is immensely useful and motivating for me, so please make good use of this!
- Persistent Characters: You can now play as a character with a name, and some degree of persistence! For now characters remember locations that they have been to, and the framework is now in place for them to also have reputations and own items. The same characters can be used in single player and multiplayer.
- New Translation: Russian: Many thanks to Liza for helping with this translation. TOMORROW FOREVER is a vibrant game, and I want the community to be as broad as possible to support that.
- New Defense: Lively EyeCluster: Lively has stepped forward with a perimeter radar capable of both detecting and disturbing potential threats.
- New Defense: Lively MadeHero: Lively decided that as lovely as the MadeHumans are, they just don't hit hard enough. So they made a bigger one! With a bigger gun!
- New Defense: Standard Autoturrets: Standard Security has added two additional defenses to replace the struggling and problematic missile turrets of yesteryear. Heavy Autoturrets are massive and devastating, capable of carrying weapons from a new Heavy Mounted class of tool. Light Autoturrets are considerably smaller and weaker, but also quicker and harder to spot, making them a considerable threat in their own right.
- New Item: Standard Light Autoturrets: You can now carry and deploy a few Standard Security Light Autoturrets. They will be automatically configured to use your cyberplexus, and are exceptionally useful in securing a position.
- New Item: Hand Scanner: Point this handy scanner at any object, and it'll tell you the maximum ranges for both detecting and being detected by that object, as well as give you the distance to it.
- New item: Scarlet Defender: Have you ever been attacked by a dozen assailants while you were drunk? Well if you have, and you're alive enough to read this, then you already own a Scarlet Defender! This pistol sized rotary rocket launcher is the only solution when you need everything in the room but you to explode!
- New Item: Hand Microphone: Makes you feel just like famous reporter Denver Bronnahue!
- New Eyetem: EyeDrones: You can now carry a few EyeDrones with you and deploy them anywhere outside of Sacred Zones. They will be automatically configured to use your cyberplexus, and can be useful in detecting and distracting others.
- New Hacking Mechanics: The old maintenance panel system has been replaced. Now nearly every device has a Data Port, which can allow administrator access, with the correct password. Luckily, you have two hacker tools and counting that will help you solve out that password!
- CypherEye is a simple utility that extracted the cyphertext of the password, which is the encrypted version of it.
- If the password is encrypted with a caeser cypher, as it seems they all are at the moment, then your other tool Brutus will help you crack it!
- More forms of encryption with more tools to crack those encryption types will follow in upcoming updates.
- New Menu: Navigation: Press "N" to open up a list of all the locations that you have discovered, and toggle navigation markers to any of them.
- New Menu: Cyberplexus Menu: Press "C" to take a look at all of the plexi you currently have connections to, and to switch between them.
- Mission Changes:
- Buildings are generally much more durable, and metal buildings in particular cannot be directly damaged by the players due to their high armor values.
- The Comm Array mission location has been completely reworked. It has gone from one of the easier locations to by far the most difficult to penetrate, especially silently. Have fun!
- Drone Jammer Missions skip to the reboot phase if all drones are destroyed in the stunned phase.
- Interdiction Missions have been disabled for the moment due to AI navigation issues causing unstable difficulty. They will return with several other enhancements in a patch or two.
- Zone to Zone Races were removed due to just not being very fun. Two new mission types inspired by them are being experimented with however: Race Course Races, and Wealth Redistribution. Additionally, they informed some other changes to the flight model, both implemented and planned, so they weren't a total loss.
- Buildings are generally much more durable, and metal buildings in particular cannot be directly damaged by the players due to their high armor values.
- Stamina Removed: It added nothing to the game. Well worth trying, but not worth keeping. That's what alpha is for!
Minor Changes
- Tracker Tosser Projectile Velocity tripled, and they now hit more reliably
- Umbrella power consumption is now negligible and largely only there for flavor/lore reasons.
- Doors are now much more polished and sophisticated.
- Signature value tweaks for most vehicles
- Hit Registration vastly improved for off-host players
- News Reader Station no longer needs to be power-toggled to be used.
- Radar Markers are now more subtle and stable
- Supply storage (bullets, charge, oxygen, etc) now works differently and more flexibly under the hood, enabling many more supply types to be created and used easily.
- Sinks in the wreckbase now function correctly, enabling handwashing gameplay.
- Quickstepper type teleporters are now stopped only by solids, and work for off-host players
- Network Disconnects are now better detected by the client.
- Many many subtle UI improvements, including new fonts to support Cyrillic characters.
- Many many FX tweaks and enhancements
- Hitscan laser FX no longer overpenetrate their targets.
- Grenades now have signatures and are automatically registered as threats on your cyberplexus when thrown, giving your friends the illusion of a chance to avoid them.
- Missiles and Grenades now correctly report explosion damage in descriptions.
- Removed damage from thruster fires on vehicles as it was burning occupants when framerates were low.
- Ambient SFX added to Saydo.
- Volume and Mouse Sensitivity preferences applied at game start
- Added and then removed the ability to toss out madehumans much like the new EyeDrone or Light Autoturret items because no one is ready for that kind of chaos.
- You can now sit on garden benches
- Reordered the ship spawn list to push new people towards the more beginner friendly ships.
- Most items were renamed.
- Truly, so many bugfixes. The game is much more stable than in previous releases, though some instability remains. We are in alpha after all.
Now go grab it, have some fun, and let me know what you think! https://supreme-hubris.itch.io/tomorrow-forever
Files
TOMORROW FOREVER A.8 WINDOWS.zip 254 MB
Apr 02, 2023
TOMORROW FOREVER A.8 LINUX.zip 255 MB
Apr 02, 2023
Get TOMORROW FOREVER
TOMORROW FOREVER
Co-Operative Far-Future Heists!
Status | In development |
Author | DitherDream |
Genre | Action |
Tags | Co-op, Crime, First-Person, Heist, Multiplayer, Pirates, Sci-fi, Singleplayer, weird |
Languages | English, Spanish; Castilian, Spanish; Latin America, Russian |
Accessibility | Color-blind friendly |
More posts
- Curious about Progress?Jan 04, 2024
- What is There to Want? Player Motivation in Tomorrow ForeverJul 25, 2023
- Weekly Update Video - New Prototype Missions!Jul 17, 2023
Leave a comment
Log in with itch.io to leave a comment.